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DestroyerOfAglets

7
Posts
A member registered Oct 04, 2020

Recent community posts

Nice work! It's very cohesive, especially for a game jam. I do have a few notes, though.

You respawn far too slowly. Moving around in a bubble is fine and all, but I got very sick of it very quickly. Especially in the level where you're supposed to jump into a pit and onto the target (with the "Hold Jump to go farther" text) It was incredibly aggravating to miss the tight jump and have to wait so long between attempts.

Other than that, it's a very interesting concept you could easily turn into a full game, with some extra polish. Very good work!

I got 1:54 - I could probably get that higher if I kept at it though.

Nice work! Things get hectic quickly, though, and that can feel frustrating, especially with the player's slow movement speed. 

Very buggy! Sometimes throwing or holding your projectiles doesn't work, and even if it does, trying to predict what will happen if you throw them is very difficult. The game is also very dark, with no Options menu to be seen. I played the version with no raytracing. 

This game has good ideas, but it will take a lot of work to  get them into working order. Don't give up, okay? I'd love to play a game like this once it's more finished.

The game can't be played. There's just an options button and an unlabeled slider. If I zoom in and out, I can see other options, but I can't start the game. Make sure everything is set up to be sized and scaled properly before you export.

I was going to rate this 2 stars before I saw that you made this in three hours (!) and had to revise my thinking. It's entertaining, and it's the only game I've played on itch.io today that had sound effects- huge plus! I think it would work better on a touchscreen than a mouse, especially if you don't play in fullscreen like me. :p 

Solid work!

It's alright! Okay concept, and it's fun to mess around with for a few minutes. However, while I'm all for simplified graphics, some shading and texturing would do wonders for this game. Especially in levels like #9 and #11, navigating that complex geometry can be difficult without a way to distinguish between objects. It would also help with theming: if it weren't for the game telling me so, I would have no idea I was playing as a newt/frog.

I think this game would benefit from a 3rd person perspective. Especially as the frog/flying frog, it can be difficult to figure out exactly where you'll land. There is a reason 1st person platformers are so rare.

The final three levels are far too easy. The game design doesn't really put all of your abilities to the test. Especially if you're going to be giving your player every ability in the game, you have to make sure they'll need them.

Nice work! I will say that controlling the character feels quite sluggish; there's a lot of buildup and momentum for quite a low top speed, so the character doesn't turn quite as fast as I'd like.  The graphics- which are amazing, by the way, very detailed and colorful- are also quite large, making it difficult to see what's around you. This combines with the sluggish controls to create a somewhat frustrating experience. Zooming out the camera and increasing the character's ground speed would make the game more enjoyable, I think. 

Overall, good work! You look like you have great things ahead of you.